VRHow / VR Tools / VR Specification Database
VR headset specification database
A small, searchable snapshot—not a complete market census. This page compares four headsets using fields their manufacturers publish. Empty or unreported measurements are called out rather than guessed. Checked October 11, 2026.
Search model names or specifications such as “Fresnel”, “120Hz” or “eye tracking”. Values are taken from the official product/technical pages listed below; specifications can vary by model, software and market.
Showing 4 of 4 headsets.
| Headset | Published display / resolution | Refresh rate | Optics / field of view | Published tracking details | Manufacturer source |
|---|---|---|---|---|---|
| Meta Quest 3 (512GB) | 2,064 × 2,208 pixels per eye; “4K + Infinite Display” | 72, 90 or 120 Hz | Pancake lens; continuous IAD adjustment. 110° horizontal / 96° vertical FOV. | Official comparison page lists full-colour passthrough (4 MP, 18 PPD); no tracking-camera count included in this row. | Meta Quest comparison [1] |
| Meta Quest 3S (128GB / 256GB) | 1,832 × 1,920 pixels per eye | 72, 90 or 120 Hz | Fresnel lens; 3-position IAD adjustment. 96° horizontal / 90° vertical FOV. | Full-colour passthrough (4 MP, 18 PPD), as listed on Meta’s comparison page; Quest 3S product page describes its RGB cameras. | Meta Quest comparison [1]; Quest 3S product specs [2] |
| PlayStation VR2 | OLED; 2,000 × 2,040 pixels per eye | 90 or 120 Hz | Adjustable lens separation; approximately 110° FOV. | Four embedded headset/controller-tracking cameras; an IR camera for eye tracking per eye. | Sony PS VR2 technical specifications [3] |
| Apple Vision Pro | Micro-OLED 3D display system; 23 million pixels total. Apple’s cited page does not state a per-eye pixel count. | 90, 96, 100 or 120 Hz | IPD range 51–75 mm. FOV and lens design are not specified on the cited page. | Six world-facing tracking cameras, four eye-tracking cameras, TrueDepth camera and LiDAR Scanner. | Apple Vision Pro technical specifications [4] |
No headset matches that search. Try another model or specification term.
How to read these numbers
- Per-eye resolution is not the whole picture. Pixel count alone does not establish clarity; optics, field of view, rendered resolution and fit also matter.
- Do not compare Apple’s 23-million-pixel system total directly with per-eye values. Apple’s cited page gives a total across its display system but does not provide a per-eye figure there.
- Refresh-rate options are published capabilities, not a promise that every app runs at each rate. Supported modes can depend on software and content.
- Scope and currency: only the four models above are included. This is not a live database; we do not infer missing specifications from third-party listings. Re-check the linked maker page before purchase.
Sources
- Meta: Compare Meta Quest headsets (Quest 3 and Quest 3S display, optics, refresh rate, field of view and passthrough).
- Meta: Meta Quest 3S product page and technical specifications.
- Sony Interactive Entertainment: PlayStation VR2 technical specifications.
- Apple: Apple Vision Pro technical specifications.
Specifications checked October 11, 2026. Meta’s store pages are U.S. pages; price and configuration availability vary by market. Prices are intentionally omitted here because they are market- and date-dependent.
