VRHow / VR Tools / PCVR Bitrate & Codec Calculator
Interactive PCVR Bitrate, Codec & Latency Workbench
Telemetry Bench Overview: Configure your headset, streaming runtime, graphics card encoder (NVENC / AMF / QuickSync), router or USB link bandwidth, refresh rate, and render scale below, or load a quick preset as a starting point. Then press Calculate Bitrate & Run Telemetry to see the codec, bitrate, latency estimate, and copyable setup.
Quick-load presets:
Interactive Encoder & Transport Simulator
PCVR Streaming Bitrate & Latency Bench
Ready when you are
Choose your headset, streamer, GPU, network, and refresh rate, then calculate bitrate and latency.
Results appear after you run the tool.Reference Table: Video Codec Comparison for Quest 3, 3S & SteamVR
| Codec | Practical Bitrate Ceiling | Decode Latency (XR2 Gen 2) | Best Used For |
|---|---|---|---|
| H.264 / H.264+ | 400 – 500 Mbps (Wi-Fi 6E) / 650 – 850 Mbps (USB-C Link) | Lowest (5 – 8 ms) | Sim racing (iRacing), fast foliage (Skyrim VR), and rhythm games (Beat Saber) |
| HEVC (H.265) 10-Bit | 150 – 200 Mbps | Moderate (8 – 11 ms) | RTX 30-series & AMD RX 6000/7000 users needing 10-bit dark gradient fidelity without Wi-Fi 6E congestion |
| AV1 10-Bit | 150 – 200 Mbps (Quest 3 / 3S / Pico 4 Ultra) | Moderate (9 – 12 ms) | RTX 40/50-series & RX 7000 GPUs in dark atmospheric titles (Half-Life: Alyx, Into the Radius 2) |
| Native DisplayPort 1.4 | 25,920 Mbps (Uncompressed / DSC) | Zero (0 ms encode/decode) | PSVR2 on PC, Valve Index, and Bigscreen Beyond 2 |
Frequently Asked Questions
What bitrate should I set in Oculus Debug Tool for Meta Quest 3?
For wired USB-C Link on Meta Quest 3, set Encode Bitrate (Mbps) between 500 and 800 Mbps using H.264 with Dynamic Bitrate disabled. For wireless Air Link or Virtual Desktop over Wi-Fi 6E, use 150 to 200 Mbps with AV1 10-bit or HEVC 10-bit, or 350 to 450 Mbps with H.264+.
Is AV1 better than H.264+ for wireless PCVR on Quest 3?
AV1 10-bit (supported on RTX 40/50-series and RX 7000 GPUs with Quest 3/3S) prevents color banding in dark scenes at 150–200 Mbps, while H.264+ at 400–500 Mbps delivers slightly lower decode latency and cleaner high-speed motion in sim racing and Beat Saber.
