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FrameVR Autopsy: 100% Client-Side PCVR Frametime & Stutter Log Analyzer

Direct Diagnostic Utility: Stop guessing why your VR headset judders. FrameVR Autopsy ingests session performance CSV logs from Oculus Debug Tool (ODT), SteamVR Advanced Frame Timing, fpsVR, and CapFrameX/PresentMon directly in your browser. It calculates 1% Low FPS, p99 frametimes, and isolates whether micro-stutters originate from CPU game-thread draw calls, GPU shader fillrate, hardware video encoder overload, or wireless Wi-Fi packet jitterβ€”with 100% client-side privacy.
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Drop your PCVR Performance CSV log here, or click to browse

Compatible with Oculus Debug Tool (ODT), fpsVR, SteamVR, and CapFrameX CSVs. 100% private: zero network upload.

No log file handy? Try instant sample sessions:
Ready for log ingestion. Select or drop a CSV file above.

How to Capture Performance CSV Logs for FrameVR Autopsy

FrameVR Autopsy supports standard CSV export formats generated by the four primary VR profiling utilities:

The 5 Root Causes of PCVR Micro-Stutter

Stutter Category Frametime Signature Typical Culprit Prescribed Engineering Remedy
Wireless Router Jitter GPU/CPU are green (<9ms), but Network Latency spikes >25ms Wi-Fi channel congestion, DFS radar scans, PC on Wi-Fi Wire PC to router via Cat6 Ethernet; switch 5/6GHz band to non-DFS channels.
VRAM Ceiling Thrashing Sudden 25–40ms frametime plateau correlated with >95% VRAM High-resolution textures overflowing physical GPU VRAM Lower in-game texture quality to Medium; lower render supersampling to 1.0x native.
Encoder Overload Render frametimes are fast, but Encode/Decode >12ms Hardware encoder (NVENC/AMF) bitrate set beyond silicon capacity Lower bitrate by 50–100 Mbps; disable dynamic bitrate in Oculus Debug Tool.
CPU Game-Thread Spikes CPU frametime > budget while GPU sits idle Physics calculations, draw call volume, background RGB/polling apps Lower draw distance and crowd density; close iCUE/MSI Afterburner/Armoury Crate.
GPU Fillrate Saturation GPU frametime consistently exceeds budget across >10% frames Excessive supersampling scale or heavy MSAA anti-aliasing Apply recommended downscale render multiplier in our 1-Click PCVR Configurator.

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