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The Climb 2

At a glance: The Climb 2 is Crytek's VR rock-climbing sequel. Crytek's official announcements identify an Oculus Quest edition for the Oculus Quest and Oculus Quest 2. [1][2] Last checked October 11, 2026.

What is The Climb 2?

Crytek describes The Climb 2 as a rock-climbing adventure developed exclusively for VR. Its official description has players ascend peaks, navigate caves, climb buildings and find hidden shortcuts across mountainous environments and a city setting. [1]

Crytek's launch announcement describes 15 maps in five environments, including a new City setting, with single-player and asynchronous multiplayer modes. [2]

VR edition and delivery mode

EditionWhat the official source identifies
Standalone Oculus QuestCrytek announced The Climb 2 for the Oculus Quest platform and, at launch, specifically identified Oculus Quest and Oculus Quest 2. This is the standalone Quest edition described by the official source; it is not identified there as a PCVR or console-VR edition. [1][2]

The cited Crytek pages are dated launch announcements: they establish the original Oculus Quest and Quest 2 release, not present-day availability or compatibility with later Quest models. Current model-by-model support for newer Quest devices remains unverified. The sources reviewed also do not identify a separate PCVR edition, PC streaming mode, or console edition.

Officially listed features

How routes change between environments

Crytek's feature list makes The Climb 2 more varied than a sequence of static rock faces. The City setting adds glass skyscrapers with suction pads, ziplines, elevators and moving platforms, while dynamic ropes, ladders and hanging containers create swinging sections. Sliding grips add a timing challenge: Crytek describes them as a risk-reward mechanic. The result is a route-planning game where players read the next hold or object and decide how to move across a changing surface. [2]

The game also offers more than one way to practice. Crytek lists Practice mode for working on technique and Tourist mode for taking in the scenery at a slower pace. Outside single-player climbs, asynchronous multiplayer, friend challenges, leaderboards and live events let players compare ascents without requiring a simultaneous co-op session. Completing routes and challenges can unlock cosmetic gloves and watches; Crytek also mentions achievements and route views as rewards. [2]

These options matter when choosing the standalone Quest edition. The launch source identifies Oculus Quest and Quest 2, and the official page does not list a PCVR counterpart or console VR version. It is a climbing-focused title, so its route-based progression and climbing movements are the core; no separate VR streaming mode or other headset support is inferred. [1][2]

The timing elements reward route reading as much as reach. Crytek says sliding grips can provide extra speed and reach if the player times a leap before falling, and ropes, ladders and containers can be used to swing from obstacle to obstacle. For a more relaxed visit, Tourist mode slows the experience down; for a score-oriented climb, difficulty challenges and beating the clock can unlock achievements, cosmetic gear and a view from the route's peak. These are distinct reasons to revisit the same climbing routes. [2]

Sources

  1. Crytek: The Climb 2 announced for Oculus Quest — official VR positioning, premise, announced platform and feature descriptions.
  2. Crytek: The Climb 2 is out now for the Oculus Quest and Oculus Quest 2 — official launch-platform identification and feature descriptions.