VRHow / Games / No Limits 2

No Limits 2 in VR

Short answer: NoLimits 2 is a PC simulator with VR support through the Steam edition. The official Steam listing names SteamVR or Oculus PC, and explicitly documents Oculus Rift DK2/CV1 and HTC Vive support. It is not presented as a native standalone Quest or console-VR game. Last checked October 11, 2026.

What VR version is actually documented?

The VR-capable edition is the Windows Steam release of NoLimits 2 Roller Coaster Simulation. Valve's listing labels it “VR Supported” and says the VR path uses SteamVR or Oculus PC; its minimum VR notes name an Oculus Rift DK2/CV1 with runtime 1.3 and OpenVR support for HTC Vive through SteamVR. The developer's own feature page likewise lists Oculus Rift CV1/DK2 and HTC Vive support. Those are the headset families the primary sources actually name, rather than a blanket claim that every current headset works.

The store page also lists macOS system requirements, but its VR notes are attached to the Windows requirements and do not document a Mac VR mode. The official material we checked does not list a native Quest, PlayStation VR/VR2, Pico or Apple Vision Pro edition. A Quest used to stream a PC game would still be running the Windows/Steam version on a computer, not a native Quest app; the NoLimits sources do not promise a particular Quest streaming method.

What you can do once it is running

This is more than a ride viewer. NoLimits' official site describes realistic coaster physics, an integrated park editor and real-time simulation. Steam's feature list says you can build with a CAD-style wire-frame editor, drag and drop track, supports and objects, then choose a seat, car, train or coaster for the ride. Camera choices include onboard, free, target and fly-by views, and the game includes a special walk mode with collision detection. In VR, those editor-and-ride capabilities are the useful distinction: the documented VR support is attached to the full simulator, not a separate short coaster demo.

The design side is unusually deep for a VR title. The developer documents 40 coaster styles, including 4D, spinning, wooden, wing, flying, inverted and suspended types; shuttle coasters; switches and transfer tracks; block sections; duelling coasters with synchronized stations; animated brakes, wheels, lifts, harnesses and gates; terrain and environment editors; weather; and a day-night cycle. The same page documents scripting, custom scene-object import (DAE, 3DS and LWO), package export and video export. These are official feature claims, not a VR performance guarantee.

Edition and Workshop pitfalls

Steam says its edition is identical to the Standard Edition. It separately identifies a Professional Edition for professional users, so do not assume buying the Steam Standard edition includes professional-license features. The developer's 2024 news post also says the Vekoma MK1101 add-on is Steam-only and encourages owners of the website standalone version to switch to Steam; that post describes a free Steam-key request for eligible standalone purchasers, not automatic entitlement.

Steam Workshop is another edition difference. The developer says Workshop sharing is a Steam-only feature, while website-version users continue receiving updates. Steam's support page currently identifies the product as single-player, VR supported and Steam Workshop-enabled. If custom parks and shared content matter, Steam is the clearly documented route; verify the individual add-on or park's requirements before installing it.

Official install and PC checklist

  1. Start with the official Steam edition or use the developer's official demo. The developer specifically recommends testing the demo before buying to check whether the full version works on your computer.
  2. For the documented VR path, install and launch the required PC runtime: SteamVR or Oculus PC. Keep a keyboard or gamepad available; Steam lists one as required.
  3. Check the published Windows minimum: 2.4 GHz dual-core CPU, 4 GB RAM, DirectX 10 hardware with Shader Model 3 and at least 512 MB VRAM, and 2 GB storage. The recommended listing is a 3.2 GHz quad-core, 8 GB RAM, DirectX 11 hardware with Shader Model 5 and 1 GB or more VRAM.
  4. Use the demo as the compatibility test. Official requirements are dated and do not guarantee that a modern headset, streaming configuration or custom park will perform well.

VRHow has not independently tested NoLimits 2 performance or headset compatibility. The official sources confirm a Windows PC-VR path, but leave current headset support beyond the named Rift and Vive families unresolved.

Sources