VRHow / Games / Garry’s Mod VR
Garry’s Mod VR
What edition are you actually using?
The game itself is the Windows PC release of Garry’s Mod on Steam, made by Facepunch Studios and published by Valve. Facepunch describes it as a physics sandbox built on a modified version of Valve’s Source Engine, with building, online co-op and addon support. The Steam listing presents ordinary PC features such as single-player, online co-op, Workshop and captions; it does not list a dedicated VR mode or a Quest, PlayStation VR2 or other console edition.
VR therefore comes from VRMod - Experimental Virtual Reality, a Steam Workshop addon by Catse, not from a separate “Garry’s Mod VR” purchase. The addon says its module connects to SteamVR for tracking, input and display. This is PCVR: a Quest can be used only as a PC-connected SteamVR headset if its own PC-streaming route works. That does not make VRMod a native Quest app, and the official material checked does not promise a particular Quest model or wireless method.
What VRMod adds
VRMod attempts to make stock GMod Sandbox work in VR. Its Workshop page documents a VR menu, room-scale controller poses and bindings for Vive, Oculus Touch, Windows Mixed Reality, Valve Index and Vive Cosmos controllers. Bindings can be viewed or edited in SteamVR’s binding editor while GMod is running in VR. The addon also documents a 3DOF mouse-and-keyboard mode through cardboardmod_start and height adjustment for problems such as crouching or objects appearing the wrong size.
This is not a polished first-party VR conversion. The author warns that the addon and module are unfinished, with possible bugs, poor performance, crashes or failure to work for some people, and says not to use it on PvP servers where cheating or stability is a concern. VRMod is also not the same thing as a dedicated Half-Life 2 VR game: the page says some HL2 maps may load, but that is not its main focus.
Official setup path
- Buy and install the normal Garry’s Mod Steam edition, then install and start SteamVR with your headset connected to the PC.
- Subscribe to the VRMod Workshop addon. Download and install the separate VRMod module using the module link in that page; subscribing alone is not enough.
- In GMod’s Steam properties, disable “SteamVR Desktop Game Theater.” Temporarily remove launch options and disable other addons to reduce conflicts.
- Enter a map in the Sandbox gamemode in single-player. Open the in-game console, enter
vrmod, and press Start VR. The addon also documentsvrmod_startandvrmod_exitfor direct start and exit. - If tracking is wrong, reset or create SteamVR bindings and check that
pose_lefthandandpose_righthandare mapped. For height problems, use VRMod’s height-adjustment menu while standing.
The module is separate software and the Workshop page says it is required for VR. Follow its current installer instructions rather than assuming Steam Workshop will install every dependency.
PC requirements and practical choice
Steam publishes ordinary GMod requirements, not a VR-specific target. For Windows, the listed minimum is Windows 10, a 2 GHz processor, 4 GB RAM, graphics with 1 GB dedicated VRAM, DirectX 9.0c, broadband internet and 10 GB storage. Recommended is Windows 10/11, a 2.5 GHz processor, 8 GB RAM, 4 GB dedicated VRAM and 25 GB storage. The same page’s additional minimum note calls for a mouse, keyboard and monitor. These numbers are not a guarantee for VRMod: its author says performance depends mostly on the CPU, recommends a Ryzen 5800X or better, and gives informal performance guidance rather than a formal supported specification.
Choose this route only if you already have a SteamVR-capable PC and accept troubleshooting. A native standalone buyer should not buy a Quest expecting to install Garry’s Mod directly. A PCVR headset with native SteamVR support may reduce streaming overhead, while a Quest owner must separately configure PC streaming; neither choice removes VRMod’s experimental status. Start in single-player Sandbox with other addons disabled before trying multiplayer. Facepunch’s Steam listing also warns that some multiplayer servers or gamemodes require other games, so do not assume every GMod server is self-contained.
What remains unknown
The official sources checked do not provide a first-party VR support promise, a maintained headset compatibility matrix, a VR-specific GPU/CPU requirement, a native Quest build, a console-VR build, or performance guarantees. VRHow has not independently tested Garry’s Mod, VRMod, a headset, streaming quality or multiplayer stability.
Sources
- Steam Workshop: VRMod - Experimental Virtual Reality — module requirement, SteamVR interface, setup, controls, warnings and troubleshooting.
- Steam: Garry’s Mod — edition, developer/publisher, features, Workshop, captions and published PC requirements.
- Facepunch: Garry’s Mod — developer’s game description, Source Engine basis, co-op and addon support.
- Facepunch Garry’s Mod Wiki — official/community documentation hub for the PC game.
