VRHow / VR History / Oculus Rift Kickstarter
The Oculus Rift Kickstarter story
August–September 2012: the campaign
The archived Kickstarter project describes the product as an Oculus Rift developer kit for game developers. Its stated funding goal was $250,000. Kickstarter’s archive lists the funding period as August 1, 2012–September 1, 2012 (30 days), and records the result as $2,437,429 from 9,522 backers.
The archive is the source for the goal, dates, total and backer count here. Those figures should not be conflated with later pre-orders or other investment.
What backers were promised
The campaign was reward-based rather than a promise of ownership in Oculus. Lower tiers offered Kickstarter-only Oculus merchandise: a poster at the $10–$15 tier, a T-shirt at $15–$25, a T-shirt plus poster at $25–$35, and signed versions at $35–$75. The archived reward descriptions also show estimated November 2012 delivery for these merchandise tiers.
The key hardware tier was the $275–$300 early Rift developer kit. The archive says it included a developer kit, Doom 3 BFG, and access to the Developer Center, SDK, documentation, samples and engine integrations; its estimated delivery was December 2012. A $275 tier offered an unassembled prototype kit, earlier shipment, the same software/developer access and assembly instructions. Higher tiers added combinations such as multiple kits, signed items and a visit to Oculus.
In a campaign-era update, Oculus said more than 7,000 developer-kit backers would receive their kits in December. That was a delivery expectation, not a claim that the hardware had already shipped.
November 2012–March 2013: the delivery changed
On November 28, 2012, Oculus explained that manufacturing and design changes had pushed the estimated delivery. Its official update said developer kits would begin shipping in March 2013, with the majority of Kickstarter rewards targeted for mid-March and all rewards estimated by mid-April. It also said kits would ship in pledge order. This is why the original December estimate and the later March shipping date both appear in the record: they describe different points in the campaign’s fulfillment timeline.
After the Kickstarter: separate company events
The next events below are not Kickstarter campaign terms. On March 25, 2014, Facebook announced a definitive agreement to acquire Oculus VR for approximately $2 billion, consisting of $400 million in cash and 23.1 million Facebook shares, with a possible additional $300 million earn-out. The announcement said Oculus would keep its headquarters in Irvine and continue Rift development.
In January 2016, Oculus announced that backers at $275 or more would receive a free consumer Rift and the two launch-bundle games, in addition to the original rewards. The Guardian’s contemporaneous report describes this as a later giveaway to roughly 7,500 higher-tier supporters; it is not part of the 2012 Kickstarter reward table.
Questions
Did the Kickstarter promise a consumer Oculus Rift?
No. The archived campaign rewards describe developer kits, prototype hardware, software and developer access. The later consumer Rift giveaway was a 2016 announcement, not a 2012 campaign reward.
Why do some accounts say December 2012 and others say 2013?
December 2012 was the original estimated delivery shown for the developer-kit reward. Oculus’s November 28, 2012 update revised the shipping plan to begin in March 2013, with the majority targeted for mid-March.
Sources
- Kickstarter: Oculus Rift — Step Into the Game (archived campaign, goal, dates, totals and rewards) — https://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game
- Oculus/Meta: 10 Hours Left for Oculus Rift to Successfully Finish Kickstarter Campaign (August 30, 2012) — https://www.meta.com/blog/10-hours-left-for-oculus-rift-to-successfully-finish-kickstarter-campaign/
- Oculus/Meta: Update on Developer Kit Technology, Shipping Details (November 28, 2012) — https://www.meta.com/blog/update-on-developer-kit-technology-shipping-details/
- Facebook/Meta Newsroom: Facebook to Acquire Oculus (March 25, 2014) — https://about.fb.com/news/2014/03/facebook-to-acquire-oculus/
- The Guardian: Oculus responds to Kickstarter criticism with free headsets (January 6, 2016) — https://www.theguardian.com/technology/2016/jan/06/oculus-rift-kickstarter-free-headsets-virtual-reality
