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VR headset comparison tool

Compare published specs, not scores. Select two to four devices to narrow the table. This small, cited selection is not a complete market database; it contains no live prices, ranking, or hands-on test results. Last checked October 11, 2026.

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Specifications side by side

Published specifications for the selected VR and XR headsets
Published field Meta Quest 3 Meta Quest 3S PlayStation VR2 Apple Vision Pro (M5) Samsung Galaxy XR Valve Index Evidence checked
Primary setup Standalone; optional Windows PC connection Standalone; optional Windows PC connection PS5; also Windows PC with the separate PS VR2 PC adapter Standalone visionOS device Standalone Android XR; Samsung also describes PC game casting, which is not the same claim as native tethered PC VR Tethered PC VR; DisplayPort and USB, with SteamVR base-station tracking Meta Link requirements; Sony PS VR2 PC requirements; Apple Vision Pro specs; Samsung Galaxy XR specs; Valve Index specs
Display / resolution Panel type not specified on the cited compare page; 2064 × 2208 pixels per eye Panel type not specified on the cited compare page; 1832 × 1920 pixels per eye OLED; 2000 × 2040 pixels per eye Micro-OLED; Apple lists 23 million pixels for the 3D display system, not a per-eye figure on this spec page Micro-OLED; 3552 × 3840 pixels per eye Dual LCD; 1440 × 1600 pixels per eye Meta Quest comparison; Sony PS VR2 specs; Apple Vision Pro specs; Samsung Galaxy XR specs; Valve Index specs
Refresh rate 72, 90 or 120 Hz 72, 90 or 120 Hz 90 or 120 Hz 90, 96, 100 or 120 Hz Up to 90 Hz 80, 90, 120 or 144 Hz; Valve describes 144 Hz as experimental Meta; Sony; Apple; Samsung; Valve
Optics Pancake; continuous lens-spacing adjustment Fresnel; three-position lens-spacing adjustment Not specified on the cited technical-spec page Not specified on the cited technical-spec page Not specified on the cited product-spec page Double-element, canted lens design Meta; Sony; Apple; Samsung; Valve
Tracking / input details in cited source Touch Plus controllers included; tracking details not compared here Touch Plus controllers included; Meta also documents controller-free hand input Four cameras track headset/controllers; eye-tracking camera per eye; Sense controllers Hands, eyes and voice; six world-facing and four eye-tracking cameras listed Eyes, hands and voice; cameras support passthrough and eye/hand tracking SteamVR 2.0 headset sensors; compatible with SteamVR 1.0 and 2.0 base stations Meta; Meta Quest 3S; Sony; Apple; Samsung; Valve
PC / console connection caveat Meta Horizon Link for Windows PC is available; see current PC requirements Meta Horizon Link for Windows PC is available; see current PC requirements PC use needs the adapter, DisplayPort 1.4, USB 3.0 and SteamVR; some features differ from PS5 use The cited spec page does not list it as a PC VR headset PC game casting uses a separate app; Samsung does not describe it here as a conventional wired PC VR headset Requires a PC connection and compatible SteamVR base stations Meta Link; Sony PS VR2 PC; Apple Vision Pro specs; Samsung Galaxy XR; Valve Index

Read the footnotes before comparing raw numbers: pixel counts do not measure perceived clarity by themselves, and the Apple figure is a total for its 3D display system rather than per eye. Vendor pages do not publish every field consistently; “not specified” means that field is absent from the cited page, not that the headset lacks it.

How to use this table

Sources

Official manufacturer pages checked October 11, 2026. The comparison uses only the fields shown above.

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